Immediately move those that just sit there. Most Mechs usually move away or move to the next target before the enemy Mech explodes. This is what makes close range combat deadly. Any of your troops near a Mech when its reactor blows will get damaged, or if they are right on top of the wreckage of the exploding Mech, they could be killed on the spot. However, unlike the original Mech Commander, the explosions can hurt you. Also with Mechs, when they are completely destroyed, their nuclear reactors explode. Make sure your allies are not near an enemy when these long range weapons are fired. Long Tom cannons and Swarm LRM racks focus devastation on a wide range effect area rather then a focused point. If you do this and the enemy has shorter ranger weapons and is faster, it can easily run within the range of your weapons and take you out. You cannot set one Mech with long range weapons and expect them to fire from long to short range. ![]() The Mechs will not fire long range weapons at short range. Its a good idea if you have leftover resources after you buy and sell Mechs, etc., to customize and play with different configurations set with weapons for all ranges of combat. ![]() Designed around portable motion control, this stereo unit with polyphony, dual network jacks and 2.4/5 ghz Wi-Fi is unique in its class. However, all these configurations are set with weapons to have an advantage at a certain range. The ProCommander AX is small enough to fit in the palm of your hand, but powerful enough to control a complete exhibit.
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